It has been slightly more than one year since I’ve started designing this game, with the focus on getting a few mechanics which I thought would be interesting to work on. It has been a difficult time trying to push the project forward when I have so many other mini-projects which I am working on at the same time.
Nevertheless, I’m proud that at the very least, the game managed to be play through till the end! This will mean that major parts of the game has stabalised. Moving forward, tweaks are needed and I can probably focus on a different part of the project a bit more. Like game balance, artwork, and UI/UX aspects.
At first, I was thinking that I will close the project after this play test as it has been taking far too long; I can’t commit time to work on it quickly. A small part of me wanted to see it to fruition as a published game now that it seemed like I’m close to completion. Deep down, I also know that this is probably not fun enough a game to attract players and I don’t feel like putting in that much effort into it. Hence for now, this is a dilemma which I have.
It is actually not the first time I am faced with this dilemma. If I’m being absolutely truthful with myself, I probably didn’t see the push factor for me to drive it to be published – just too much work on top of my day job to see something through.
That’s what happen to music. I’m one step short of getting my music published in some way. I felt that there’s too much money to be invested in order to produce a proper demo to be sold. I’ll need to venture into bits that I don’t like to do, such as picking up the technical skills to do a proper demo recording. I felt bored as there was no longer a breakthrough.
And then I stopped.
And then I moved on to something else.
Come to think of it, I believe this is a dilemma that is going to limit my potential again and again.
While I’m not sure what to do with it yet, I better do something about it fast.